How To Play

FLIGHT RISK™ invites 2-6 players ages 17+ into common travel scenarios, unforeseen circumstances, and exotic destinations where one person will be named the most compatible traveler. 

The object of the game is to be the first player to get rid of your traveler deck. Traveler decks and cocktail napkin notepads are selected, and a turn begins by rolling the die. 

The player rolling the die is seated in the starred seat and the remaining dots indicate the players you will be traveling with for that turn. For example, you and the two players to your right are traveling together.  

A scenario card is drawn and read aloud. Talking is not permitted while ‘The Scenario’ and ‘The Exchange’ are read aloud. 

All travelers will write their answers privately on their cocktail napkin notepad. 

Travelers will reveal answers, and follow all instructions on ‘The Exchange’.  

Read carefully, being a compatible traveler does not always mean that answers must be the same. 

Some scenarios require travelers to give up their seats, while others will be unforeseen circumstances causing travelers to return travel cards.

FLIGHT RISK™ is played with friends, family, colleagues, or acquaintances and illuminates travel compatibility in a fun and sometimes hilarious way.